Saturday 24 October, 2009

Trial by Fire - or The Great Treason

Ok, we tried them yesterday night, and that was a big hit.

This, is (with poor latin, as befits the game), a small session report. There were four players fighting for the imperial toga. Quitillius, Domitius, Claudius (that would be me) and Lucius. Quitillius and Domitius were young tribunii laticlavii, having just completed their cursus honorum. Lucius and Claudius on the other hand were seasoned veterans, both tribunii angusticlavii with many campaigns with the former emperor under their belts. The four of them were, however, seized by a powerlust that would plunge the Empire in four years of terrible bloodshed.



Lucius calmly contemplates his options, while it seems obvious that Domitius has a cunning plan


Quintillius clients were strong in Hispania and Achaia. Domitius was a former Parthian prince, and his influence could be felt all over the Pontus Euxinus, down to Mesopotamia. Lucius was born from a greek family and had studied in Athens. He had also connexions with the Ptolemeians in Egypt. Claudius had been the only one close to the late Emperor, and was strong in Narbonensis and Sicilia.






As soon as the late emperor died, the four adversaries proceeded to anhilitate the client families of their rivals in their provinces of origin. A succesion of small skirmishes, and political assassinations ensued. Only Quintillus engaged in more constructive activities, starting a colony of the coast of Hispania, with financial support from Claudius. Claudius reinforced his naval superiority off the coast of Egypt, while Domitius claimed total control of the Pont Euxin. After one year of conflict, only Quintillius had dared cross the rubicon, and was timidly holding Italy. He had also managed to convince the senate to vote the mustering of 6 new legions to be put under his command. When the legions retired to their winter quarters, Quintillius and Claudius were slightly ahead of Domitius and Lucius.
However, the Roman plebeians started putting pressure on the senators. The constant infighting, the taxes and the mustering of new legions were sources of discontent. As a result, the senators were less willing to associate themselves with Quintillius faction.

The second  year saw much action on the seas and on the benches of the Senate. To begin, many old Roman families finally decided to shed their allegiances to the old emperor. There was a lot of influence to be gained in the immortal city for a daring tribune. Quintillus was ideally placed, but lacked the ressources. Claudius accepted to finance, against a promise of support in the next senatorial election. Claudius also consolidated his sway over Sicily and Napolis, and even gained acess to Rome, happy to remain under the shade of Quintillius rising star. Off the coast of Alexandria, Lucius allied with the pirates managed to cripple Claudius's fleet, leaving only one galley unscanthed. But that galley was enough to block the channel of the Pont Euxin, preventing Domitius from entering in the fray of the battle for Rome. Lucius proceeded to expel Claudius from Egypt, but Domitius was able to snatch the victory from him, claiming the second place in Egypt. A three year long contest for the dominance of Egypte had just begun.

A turning point was reached when Claudio called for a triumph to be held in his honor. Lucius and Domitius objected on the ground that Claudius had just been kicked out of Egypt. In the end, it would be Quintillius decision. And the young and ambitious tribune showed his real mettle, betraying his elder allied and financer. From then, the co-habitation in Rome of Claudius and Quintillius became tense, each contendent reinforcing his position without daring launching a frontal attack. At the end of the year, most of the players decided to reduce their levels of civil unrest by neglecting their military ventures and focusing on their magistratures. The plebeians where being listened to, at last.

On the eve of the third year of conflict, Claudius was ahead of Quintillius, while Lucius and Domitius were struggling to keep the pace. But Lucius had placed his fleets poised to strike at the heart of Claudius's zone of influence. Opeing once more the purse, Claudius managed to broke a deal with Lucius, nullifying this menace and ensuring once more that Domitius would remain out of Europe. Lucius turned instead to Egypt, were Domitius had just built a new colony, and managed to expel him form the province, seizing control of the colony and of the province. Quintillius started to behave incontrollably, the young tribune throwing fits and having bouts of dellusion. He kept constantly a guard of praetorians besides him, in fear of assassination attempts, and would never agree to hear the messengers sent by Claudius, instead sending ludicrous appeals for alliances and begging for funds to Domitius and Lucius. He requested a vote from the senate for additional taxes, but that was thwarted by the senators allied to Domitius and Lucius. Despite this, he launched again a series of public works, and after a flood of the Tiber that destroyed half of Suburre, he ordred the construction of a new forum in Rome. That would give him the control of a second colony and ensure a safe, if late financial base. The plebeians approved of this, his level of unrest steadily reducing. Quintillus sway over Rome was increasing by the day. An attempt by Claudius to snatch the influence through a vote of the senate was once again rebuted through the conjunction of Quintillius control over the Senate and  succesfull corruption attempts.

Despite these setbacks, Claudius' position was still the strongest, considering how he controlled all the provinces in the vicinity of Rome, with the exclusion of Achaia and Hispania. That is why, when the barbarians uprisings in Meosia and Panonia were left unchecked, the populus of Rome held him responsible, thereby increasing his unpopularity.



The fourth year saw once more an alliance of Lucius and Claudius brokered thourgh Claudius' gold. Every player tried to consolidate his position. Domitius regained a foothold in Egpyt, took over Numidia and even managed to gain some influence in Narbonensis and Sicily, the Pont Euxin no longer controlled by ennemy fleets. Lucius landed his legions in Galatia and wrestled its control out of Domitius' hands. Quintillius, his dellusions of persecution  worsening, kept reinforcing his troops in Rome, while Claudius, finally managing to get the Senate to work for him, organised a series of games that went down in History as the first games ever organized in CoTEII this side of the Ganges. This dramatically improved his image with the plebeians. Quintilius managed to embark in a fast campaign over Hadrien's Wall. This, and his uncontested mastery of the Senate that enabled him to obtain another triumph in his honor, let him reduce the distance Claudius had managed to put between them.

In the last season, Claudius launched a desperate assault over the walls of the new colony in Rome, counting on the experience of his legions and on an alliance with the Senate. But however unprepared and poorely led, Quintillius's legions proved too many, and Claudius had to retire to Napolis.  That was the closing chapter of the War of the four Emperors. Alea Jacta Erat.

In the end, thanks to his control over two colonies, the level of civil unrest of Quintillus was lower than that of Claudius, despite the seasoned magistrate attempts to ingratiate himself with Rome's populus. This reduced Claudius status, making it equal with that of Quintillius. And lo and behold, it was then the plebeians, the ungrateful @#§$**!,  that came down the via sacra, flooded the forum and entered the senate, scanding Quintillus's name, that finally carried the decision. Quintillius was offered the imperial purple, as the first populist emperor!

The popular albeit treacherous, dellusional and selfcontemptuous emperor Quintillius in majesty:




Victory escaping from the grap of Claudius.  An allegory.











This rare apocrypha is attributed to Suetonius. The manuscript has been fund in a closed jar of Herculanum, together with rare paintings depicting the major events of this obscure and ill documented period of Roman Imperial History call the War of the Fours. It is generally held that history is written by the victors. However, scholars have pointed out that elements in Suetonius's account may be partial and thus could have been written while in service with an unidentified patrician. Wild hypothesis circulate about how Claudius may have engaged in historiography to compensate for his defeat. This debate of specialist does not belong here, and more information may be found by those interested here:

Chaos in Rome - Boardgamegeek Forum












Thursday 22 October, 2009

Dura Lex

While working on the miniatures, I have been contemplating a series of changes to the rules. There are two issues that bother me in a game of Conquest of the Empire: the first one is the management of chaos points. As a player sucks dry the empire in his bid for power, the plebeians accumulate discontent. Everytime a player levies taxes, musters an army or looses a battle, he accumulates chaos points. At the end of each year, the player with the most chaos looses 10 victory points. The second most "chaotic" players looses 5.

Now, in my group, what happens is that generally one of us get so much ahead of everybody in chaos, that this prevents everybody from bothering about chaos at all. There is no way they can have more than the first lunatic (which is not always the same player, mind you).

I want everybody worried about chaos, not only the "leading" player. Therefore, I propose a set of rules to this effect. I call this mod "Chaos in Rome", and it has been presented in the boardgamegeek forum, here.

We replace the chaos points, that are held secret, by a Civil Unrest track. The amount of chaos (or civil unrest) becomes therefore public. In addition, as a player goes down the track of civil unrest, his administration begins to cripple. There are three increasing levels of proble.

  1. When a player reaches 6 civil unrest points, his senators start to distanciate themselves from such an unpopular leader. Everytime the player participates in a senator vote, the total amount of votes he casts is reduced by one. The minimum value is always I.
  2. Antonius calls for an "Influence on Rome" senate vote. He backs his candidate (himself) with a III senator card. His civil unrest is 4. Marcus speaks second. He has a civil unrest of 12 and casts a I senator card for Caius. Caius speaks third. His civil unrest is 7, and he casts a I and a II senators in the fray, backing himself. Flavia abstains. The total number of votes is therefore Antonius (3), and Caius (3 - 1 from Marcus, despite his high unrest, he cannot get lower than 1, and (3-1) from Caius. The vote is a tie, since Antonius spoke first, he wins the vote and puts two additional influence markers in Rome. 
  3. When a player reaches 16 unrest, corruption becomes rampant in his administration. Every time a player uses the Levy Taxes action, he gets 5 talents less than expect. He still gets the full amount of civil unrest (1 unrest for 5 talents requested to the bank). Likewise, at the end of the year, when collecting revenue from the influence markers, the player will receive 5 talents less than expected
  4. Marcus is the last player. The second campaign is about to end. His first action is to muster troops. His civil unrests goes from 14 to 16. His second action is to levy taxes. He requests 25 from the bank, the maximum amount allowed. The banker gives him 20 talents. Amid much cursing, Marcus's unrests moves from 16 to 21. since it is the end of the year, Each player now gets income. Marcus has 8 influence markers on the map, but gets only 35 talents. Come April, he will probably start flogging a few unscrupulous governors to please the plebeians
  5. When a player accumulates 26 civil unrest, his soldiers start to desert him. After all, who want to be lead by a man so unpopular? In every battle in which none of his officers (a general or an emperor)are involved, the player rolls one less battle dice, (minimum 2 dices). If the soldiers are led, proceed as usual
  6. Marcus (unrest 28) decides to attack Antonius (unrest 31) in Rome. One of his generals leads the troops. Antonius has no officer, but has a city and a military exercice card. Marcus rolls IV battle dies (III usual + I for the officer. The officer also nullifies the effect of the civil unrest). Antonius rolls IV also (III + I for the city + I for the military exercice - I for the civil unrest not checked by the presence of an officer). Tough battle ahead.
  7. When a player reaches or exceeds XXXV in the civil unrest track, the praetorians themselves decide to take the matters in their own hands. They assassinate the emperor. A new emperor is nominated. Loose V victory points, remove the deceased emperor from play, and replace a general (the affected player's choice) with the new emperor. All hail the emperor. The blood bath calms the plebeians and his level of civil unrest decreases to XXV. If the player has no general on board at that moment, the new emperor emerges from the ranks of his clients. Remove two political markers from the region where the player has the most markers (in case of a tie, the player decides) and place there the new emperor
  8. Marcus has lost his last battle. The defeat has pushed his civil unrest from XXXIII to XXXV. The emperor is immediatly removed from play (even if it is another player's turn)and Marcus looses 5 VP. Marcus has a general in Sicily (of all places!) He replaces this general with his emperor. His civil unrest is reduced by X, he has now XXV. Antonius was too greedy. He levied taxes pushing his unrest level to XXXV. His emperor's blood is spilled over the gold coins, and the praetorians look for a new candidate. But Antonius lost his last general to a sneaky assassin last season. The player therefore removes II political markers from Italy (where he had VII) and places there his new emperor. In the process he has lost V VP and reduced his unrest to XXV.

The first three effects are cumulative. So a player with XXIX civil unrest will have I less senator in the votes, will receive less money and his legions will desert him.

In addition to the civil unrest track, the following rules apply:
  • In case of tie in the Victory Point track, the player with lower civil unrest gets precedence
  • A player that decides to PASS an action reduces his level of unrest by III.
  • If the player has one city, he reduces his level of unrest by III at the end of the year. Any additional citiy will further reduce the unrest by II.
  • When counting victory points, ties in the number of Influence markers are broken by the level of unrest. The player with less unrest gets precedence over the others. Equal victory points are awarded to several players only if they have the amount of influence AND the same level of unrest. 
  • Flavia has V influence in Egypt, Marcus and Antonius have each III. Flavia gets XV VP (irrespective of her civil unrest). Marcus unrest is XII and Antonius unrest is XI. Antonius claims V victory points, Marcus gets nothing.
  • At the end of a season, after counting victory points but before checking for Civil Unrest, any unresolved "Menace at the Gates" card will increase the civil unrest of the leading player in the VP trak by II points. He is held responsible by the plebeians
  • It is the end of the fourth season. The players have counted the victory points. Antonius (civil unrest 32) has 220 VP, Flavia (civil unrest 23) has 215 VP. Marcus (civil unrest 34) has 225 VP. There are two unresolved "menace at the gates" cards, the one in Britannia and the one in Dacia. Since Marcus is leading the VP track with 225, he gets 2+2 additional civil unrest. His is pushed over 35. The praetorians cut his throat. Marcus looses 5 victory points (down to 220). Since he has no generals, he also looses two influence tokens in Achaia, but that does not change the distribution of VP that was calculated just before he lost his emperor. His level of unrest is now 25. The players now check the unrest levels. Antonius has the most, with 32. He looses 10 victory points, down to 210. The second one is Marcus, that curses abundantly and looses again 5 VP, down to 215. Flavia and Marcus are tied with 215 each. But the people of Rome prefer Flavia with her 23 civil unrest, she is hailed as the first female emperor of Roman history. Antonius and Marcus go picknick on the Tarpeian rock.




Friday 16 October, 2009

Mustering the legions -Part II

The legions are now almost ready. One more week and we will have completed the infantry. In the meanwhile, I am trying to find a nice way to paint the galleys and the scorpions.

Here are some red, blue, green and yellow legions..





Conquest - Chapter II

But that was a long time ago...
To give you an indea of the task I had put over my head, let's do a little body count.
CoTE has 6 players, each with
  • 20 legionnaires,
  • 10 cavalry,
  • 8 scorpions,
  • 10 galleys,
  • 4 generals
  • and one emperor. 
The total count is therefore 318 pieces.
When I decided to go for 6mm, that meant we would have 12 infantry per legion, 3 horses per cavalry unit, 1 scorpion and two servants per artillery piece, plus generals and retinue. Total: 1440 Early Imperial Roman legionnaires, 180 mounted auxilia, 48 scorpions, 96 servants,10 galley, 4 generals, 1 emperor, 20 praetorians or so... Grand total : 1799 little tin pieces to paint and base.



At this moment in time everybody sensible would have thrown the project to the rubish bin, and either put the miniatures on top of the lead mountain. Actually, a REALLY sensible one would have tried to recover some of the money by putting them back on ebay...

But not me. Nooo sirrrreee. Instead I did what every geek would have done: train somebody! I was lucky to find a competent painter here in Pondy. With his help, we are doing good progress. Let me show you some of our work in progress pictures :




Thursday 15 October, 2009

Mustering the legions

It all started with a comment : How cool would it be to have miniatures for the legions rather than these plastic soldiers we are pushing around the rubicon? I think it was Luc's fault, but maybe I am simply putting the blame on somebody else. Truth is I should go to a shrink, but instead the day after I was browsing through the net, trying to decide exactly what we would need to order...

The idea is to replace each and every single plastic piece that comes in the box of CotE with the equivalent in metal. And since I am a sucker for the micro scale, I'd rather go 6mm than 25mm.

I already owned Baccus Early Imperial Romans, so that was easy. We needed legionnaires, cavalry, and scorpions, generals and emperors. Peter has them all...

More tricky were the galleys. I pondered for long : Langton or Xyston? Both have nice looking quinquerremes, Langton in 1/1200, Xyston in 1/600. In the end, it was the price that decided for me. While real beauties, Xyston's are priced 6£ each, and I needed 60 of them... I'm mad but not THAT mad.

All in all the order was passed in a state of feverish anxiety, and received after many adventures involving the Indian and French postal services... The result can be seen here.





Conquest of the Empire - Chapter I

I am going to turn 37 in a few months, and it will also more or less coincide with the moment I will leave India, where I've been living for the last 4 years, for greener pastures.

So, may as well go down in a blaze of glory, and organize a mind blowing, gut spilling, brain splattering game session of one of my favorite games ever : Conquest of the Empire.

It helps that in the last years, I have corrupted this peacefull spot on the shores of the Sea of Bengal. There is now a growing community of cloaked boardgame addicts, frothing and screaming in the darkest nights, backstabbing each other with glee. I have players. Geek power!

So this is going to happen in April the 2nd 2010. That leaves some time to prepare and organise. This blog will serve to update everybody interested (that's me and a couple of other lunatics).

And so it all began...